Author name: Eric

California-born, Tokyo-based video game designer and scenario writer. Eric travels to other worlds through his writing and the sketchbook he carries with him around the city.

Blue Tengu Pixel Animation

GDC 2015: Takeaways I (Game Design Workshop)

Those of you who follow the show know Eric was out last week, across the ocean in San Francisco, attending the Game Developer’s Conference. He’s still in the process of digesting everything, but here are a few takeaways from the sessions he attended, starting with the two-day Game Design Workshop that kicked off GDC.   […]

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Blue Tengu YouTube Title Card - Episode 36

Blue Tengu’s Live Game Development Show – Episode Thirty-Six

Episode Thirty-Six Episode Thirty-Six of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric sets up stat tracking for Project Spaghetti, storing all of the information about how the player is doing from the number of bullets fired to the

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Blue Tengu YouTube Title Card - Episode 35

Blue Tengu’s Live Game Development Show – Episode Thirty-Five

Episode Thirty-Five Episode Thirty-Five of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric continues to work with GameMaker Studio timelines and paths to create an ending sequence for the game to reward players who make it through the many

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Blue Tengu YouTube Title Card - Episode 34

Blue Tengu’s Live Game Development Show – Episode Thirty-Four

Episode Thirty-Four Episode Thirty-Four of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric creates the game’s opening by animating the appearance of the cowboy and enemies with GameMaker timelines and paths, then kicks off a brief tutorial firing and

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Blue Tengu YouTube Title Card - Episode 33

Blue Tengu’s Live Game Development Show – Episode Thirty-Three

Episode Thirty-Three Episode Thirty-Three of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric adds a fade transition with a results screen between stages to give the player a better idea of how they did as well as to give

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Blue Tengu - Project Spaghetti Cowboy

Moving to Object-Oriented Menus in GameMaker

Last week, we wrote about some of the menu support tasks we handled for Project Spaghetti in overtime. This week, we decided to make the switch from the hand-coded coordinate system to a more object-oriented approach. What this means is that we no longer have to manually write down coordinates for where we want things

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Blue Tengu YouTube Title Card - Episode 32

Blue Tengu’s Live Game Development Show – Episode Thirty-Two

Episode Thirty-Two Episode Thirty-Two of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric finishes off Project Spaghetti’s mouse controls by letting the player shoot when they aim away from the cowboy and click a button, or dodge when they

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Blue Tengu - Project Spaghetti Cowboy

Adding Mouse Support to Project Spaghetti’s Menus in GameMaker

We got a lot done for mouse support over the last week with a little overtime, so we’d better step you through the changes to expect after last week’s episode. First, we brushed up the mouse movement effect, giving it a slightly different look when being held down as opposed to first being clicked. We

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Outlast Attacker

Blue Tengu Unplugged Episode: Outlast Whistleblower DLC

So… that happened. We finally dived into the Outlast DLC you voted for, and, though we didn’t outlast very much, we had fun trying and dying. If you haven’t seen any of our Unplugged episodes before, they’re an irregular feature we do where our game designer, Eric, jumps in and tries one of his growing

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